Hands-On Technology Transfer
presents
Xamarin Cross-Platform Mobile Application Development On-Site Training
In this course students will learn how to use Xamarin as a cross-platform mobile development tool to build native Android and iOS apps using C# and a .NET code base.
Course Description/Agenda
In this course students will learn how to use Xamarin as a cross-platform
mobile development tool to build native Android and iOS apps using C# and a
.NET code base.
Students will begin by learning how to use Xamarin.Forms to build Android
and iOS apps using a single code base. Students will learn how to use XAML
to define the UI layer for all platforms. By installing the app on both
Android and iOS simulators and real test devices, they will see how the UI
renders as native controls on each platform, thereby giving the app a native
look and feel.
Coverage of XAML includes how to use XAML controls to interact with the
use, how to use XAML to manage the UI layout, and how to connect UI events
to C# event handlers. Students will also learn how to custom the UI
appearance of an app for a specific platform.
Students will learn how to interact with both local data stored on the
device and how to communicate with, and process data from, RESTful services
using Xamarin.Forms.
Xamarin also supports Xamarin Native, which allows developers to write
separate native UI code for each platform. In this course, students will
learn how to install and configure Xamarin.Android, and then examine Android
application architectures. They will build Android applications in C# using
Xamarin.Android using the Android designers and controls.
Students will also learn how to install and configure Xamarin.iOS, and
then examine native iOS application architectures. Students will build
Xamarin.iOS applications in C# using the iOS designers and controls.
This course will also examine how to work with touch and location
services for both Android and iOS devices.
Course Prerequisites
C# programming experience.
What You Will Learn
- Configuring a Xamarin development system
- Xamarin.Forms vs Xamarin.Native
- Anatomy of a Xamarin application
- XAML for Xamain.Forms apps
- Handling XAML events
- Customizing XAML.Forms controls on the Android and iOS
- Working with data on the local device
- Making calls to, and processing data from, RESTful services
- How to build Xamarin.Android apps
- How to build Xamarin.iOS apps
- Working with Touch
- Working with Location Services
- Using NuGet and the Xamarin Store
Course Overview
Introduction to Cross-Platform Development
- Examining the Android, iOS and Windows UI Experiences
- Options for Cross-Platform Mobile Development
- Problems with Cross-Platform Mobile Development
- Getting to Know Xamarin
- Anatomy of a Xamarin Application
- Understanding Portable Class Libraries
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Configuring your Development Environment
- Installing Visual Studio and Xamarin
- Configuring the Mac for iOS Apps
- Testing Apps Using Emulators
- Testing Apps on Physical Devices:
- Building a "Hello World" Shared Project in Visual Studio
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Improving Your C#
- Reviewing C# and the .NET Framework
- Understanding await/async
- Understanding RESTful Services
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Part I: Introduction to Xamarin.Forms
- Configuring the Visual Studio Project
- Introducing XAML
- Handling Events
- Using XAML to Layout the UI
- Using XAML Controls
- Platform Specific Calls
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Part II: Introduction to Xamarin.Forms
- Working with Text
- Working with XAML Resources
- Working with XAML Styles
- Data Binding
- Working with Bitmaps
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Customizing Xamarin.Forms Controls on Each Platform
- Custom Renderers
- Implementing and Customizing Views
- Using Dependency Injection
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Working with Xamarin.Android for Native UI
- Configuring the Visual Studio Project
- Understanding Android Concepts
- Events, Protocols and Delegates
- Designing a UI for the Android
- Layouts
- Widgets
- Accessing Android APIs
- Calling Existing Java Code
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Working with Xamarin.iOS for Native UI
- Configuring the Visual Studio Project
- Understanding iOS Concepts
- iOS Model-View-Contrroller
- Events, Protocols and Delegates
- Designing a UI for iOS
- StoryBoards
- Types of UIViewControllers
- Accessing iOS APIs
- Calling Existing Objective C/Swift Code
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Working with Data
- Local Data Options
- Calling RESTful Services
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Working with Touch
- Understanding Touch Events
- Using Gesture Recognizers
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Working with Location Services
- Understanding GeoLocation
- Implementing "Where Am I"
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Extending Your Application with NuGet and the Xamarin
Components Stores
- Cloud Service Features (ex: Authentication Support, Azure Mobile
Client, etc)
- Libraries (ex: Barcode Scanning, Messaging, Credit Card
Scanning, etc)
- User Interface Components (ex: Charts, Carousels, Signature
Pads, etc)
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Course Benefits
- Course materials include
student guide, hands-on lab manual and USB flash drive for examples and lab
work
- Students
receive a certificate of completion at the end of class
- Students can
retake any portion of a class that has been completed, within 12 months at
no extra cost
- There are no
registration fees or cancellation fees
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