Connect Learning
presents
Adobe Flash CS3 Rich Content Creation On-Site Training
Create rich content for the Web— including sound, video, and animations— using Flash CS3.
Course Description/Agenda
In this two-day class you’ll learn Flash Fundamentals by creating projects that start from scratch so that you’re prepared to begin a new project on your own when you return to work. | Goals Create rich content for the Web— including sound, video, and animations— using Flash CS3. | AudienceYou’ll learn with designers, graphic artists, and developers who are beginning to learn Flash. | PreRequisitesGood Windows or Mac OS x skills as well as successful, frequent use of one or two software programs. | Outline
Brief Orientation to the Flash User Interface Project 1: Create artwork based on a scanned image Stage 1: Set up the workspace and the document - Create a new document
- Import objects from other programs
- Change Document Properties
- Bitmap images and vector art
- Align objects
- Align objects to each other
Stage 2 Use Layers to Develop Artwork - Create layers to organize artwork
- Expand and reduce the Timeline
- Organize layers into folders
Stage 3: Draw in Flash - Destructive vs. Non-destructive Interactions
- Use the Oval Tool to Create Shapes
- Work with the Line Tool
- Draw with the Pen Tool
- Work with Anchor Points and Curves
- Use Groups to control interactions between Flash objects
- Use the Pencil Tool
- Set up your Drawing Preferences
- Cut, Copy, Paste, and Paste in Place
- Use Strokes to Complete Objects
- Editing Line Properties
- Convert Strokes to Fills
Stage 4 Paint and Color - Fill artwork with the Paint Bucket Tool
- Use Rulers, Guides, and Grids
- Change Stroke Colors with the Ink Bottle Tool
- Use the Eyedropper Tool
- Use and customize the Brush Tool
- Use the Outline View
- Add Backgrounds
- Soften the edges of the Fills
Stage 5: Use Gradients - Apply a standard Gradient to selected objects
- Change the direction of a gradient
- Use radial and custom Gradients
Project 2: Animated Icons Stage 1 Creating Frame Animations - Add Frames to control the length of an animation
- Add Keyframes
- Use Keyframes to control timing
- Export Image, Export Movie, or Publish?
- Export a Movie file for the Web
Understanding Flash Player Export Options Exporting File Types Stage 2: Create Motion Tweens - Prepare Artwork for a motion Tween
- Create Mid-Animation Keyframes
- Mix Tweens and Frame Animations
- Transformations in the Modify Menu
- Use Onion Skins
- Use the Ease Command to Control Timing
- Use Skinning and Easing Together
Stage 3: Create Shape Tweens - Add Layers for Tweened Objects
- Animate Shape Changes
- Free Transformations
- Combine Keyframes and Shape Tweens
- When Tweens don’t work
Stage 4: Animate Scale and Transparency - Prepare the Artwork for Animation
- Scale an Object with a Shape Tween
- Use the Transform panel
- Change Alpha Values Using a Shape Tween
Stage 5: Animate Multiple Objects - Prepare the Document
- Shape Hinting
- Create Multiple Tweens at Once
Project 3 Interactive Park Map Stage 1: Create Symbols - Import Symbols into a Library
- Create New Symbols
- Create a New Symbol from Scratch
- Modify Existing Symbols
- Drag a Symbol from One Movie to Another
- Create Library Folders to Organize Symbols
- Import Symbols from External Libraries
- Align Symbols on Their Own Stages
- Create Content for the Phone
- Use Existing Symbols to Create a New One
Stage 2: Create Buttons - Create an Interface for Your Buttons
- Drag Instances onto the Stage
- Swap Symbols
- Create a Button
- Use Hit States
Stage 3: Create Movie Clips - Create a Movie Clip Symbol
- Edit Multiple Symbols
- Convert Static Graphics into Movie Clips
- Modify Instances
- Use Different Editing Modes
- Create Named Instances
- View Use Counts
- Plan Your Script
Stage 4; Program with ActionScript - Use the Actions Panel
- Program a Buttom Behavior
- Understand Publish Settings
Project 4 Solar System Model Stage 1: Model Complex Animations - Work with Large Documents
- Blend Soft Objects into large Backgrounds
- Create the Solar System Structure
Stage 2: Create Object Masks - Import and Mask Planet Images
- Mask the Remaining Planets
Stage 3: Align Objects to a Path - Gravity and Momentum
- Animate Mercury’s Orbit with a Motion Path
- Complete the Planets’ Orbits
- Why Movie Clips?
- Organize the Library
Stage 4: Create Lighting Effects - Create a Light Source Graphic
- Time the Light Source to the Planet’s Orbit
- Finish the Light Sources
Stage 5: Create Nested Movie Clips - Orbit the Moon Around the Earth
- Animate a Nested Movie Clip
Stage 6: Add Movie Controls - Add Start and Stop Buttons
- Add Behaviors to Make the Buttons Work
- Add Static Text for project Disclaimers
Project 5 Preloader Avatar Stage 1: Work with Event Sounds - Types of Sound Files
- Methods of Importing Sound into Flash
- Place and Align Button Images
- Program Over State and Destination of Buttons
- Adds Event Sounds to Buttoms
Stage 2: Work with Sounds on the Timeline - Import the Background Sound File
- Control Background Sound with Start, Stop, and Mute Controls
- Build Volume Controls
- Sound Editing Controls in Flash
Stage 3: Synchronize Animation and Sound - Why Synchronizing Sound to Mouth Movements Is Unique
- Create the “Talking Kid” Animation
- Position Speech-Related Sounds and Images
Stage 4: Publish Flash Files with Sound - Publishing Requirements for Audio
- Optimizing Sound for Bandwidth
- Publish the Preloader
Project 6 Extreme Sports Video Viewer Stage 1: Build the Basic Interface Stage 2: Import the Video - Understand Video File Types
- Importing Video Files into Flash
- Add Stills as Buttons for Each Movie
- Add a “See All” Button
- Add Play, Stop and Pause Controls
- Add “Time” Controls
- Add Sound Controls
- Add a Text Description Field
- Add a Title Overlay
- Add Email and Download Buttons
Stage 3: Add Video Controls Stage 4: Publish the File - Loading vs. Streaming
- Video Compression
|
Add to favorites
Email this page
|
|